3D Hard-Surface Specialist • Vehicles • Weapons • Architecture
Hi, I'm a 3D artist specializing in hard-surface modeling and texturing for games and defense simulation. From clean sub-d high-poly modeling to efficient, engine-ready low-poly bakes with PBR textures: I provide high-fidelity assets optimized for seamless integration into game engines and simulation frameworks.
Available for contract work. Feel free to reach out!
Software:
3Ds Max
Substance Painter
Photoshop
ZBrush
CryEngine/Unreal/Unity/Vision
Blender/Maya/Plasticity/Designer
Games:
World of Tanks
Ashes of the Singularity
Ashes of the Singularity: Escalation
ARA: History Untold
Delta Force
Reborn Horizon
TBA
Clients:
Rheinmetall Electronics
Exis Interactive
Arch Virtual
Slipshift GmbH
Lucid wizard gaming
Bauer AG
Contact:
RMGAMEART LLC
3899 Powerline Rd, Suite 201
Fort Lauderdale, FL 33309
United States