3D Hard-Surface Specialist • Vehicles • Weapons • Architecture

Hi, I'm a 3D artist specializing in hard-surface modeling and texturing for games and defense simulation. From clean sub-d high-poly modeling to efficient, engine-ready low-poly bakes with PBR textures: I provide high-fidelity assets optimized for seamless integration into game engines and simulation frameworks.

Available for contract work. Feel free to reach out!

Software:

  • 3Ds Max

  • Substance Painter

  • Photoshop

  • ZBrush

  • CryEngine/Unreal/Unity/Vision

  • Blender/Maya/Plasticity/Designer

Games:

  • World of Tanks

  • Ashes of the Singularity

  • Ashes of the Singularity: Escalation

  • ARA: History Untold

  • Delta Force

  • Reborn Horizon

  • TBA

Clients:

  • Rheinmetall Electronics

  • Exis Interactive

  • Arch Virtual

  • Slipshift GmbH

  • Lucid wizard gaming

  • Bauer AG

Contact:

rmgameart@gmail.com

RMGAMEART LLC

3899 Powerline Rd, Suite 201

Fort Lauderdale, FL 33309

United States